﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TunnelsOfDeath
{
    enum Direction
    {
        up,
        down,
        right,
        left,
        stopped
    }

    enum ObjectType
    {
        player,
        rock,
        dirt,
        empty,
        wall,
        enemy,
        door,
        crystal,
        explosion
    }

    enum GameState
    {
        game,
        pause,
        startup,
        startscreen,
        menu,
        levelpassed,
        gameover,
        alllevelspassed,
        levellost
    }
}
